Wearable gaming represents an emerging entrant into
the digital entertainment market that is best defined from a mobile gaming
perspective. Non-wearable mobile gaming is played on various wireless devices
(smartphones, tablets, phablets, etc.), which have limited interface
capabilities compared to desktop, laptop, or console gaming. In many ways,
wearable technology causes even more limitations, but also opens the door to
new levels of interactivity and personal gaming intimacy.
Wearable gaming is played with small computing
devices, which are body-mounted in some fashion, and seamlessly support game
play with functionality not possible in traditional systems. Publisher sees
Headwear as a Platform, Eyewear as a Platform, Smartwatch as a Platform, and
Body-wear as a Platform all as emerging areas for next generation digital
entertainment.
This research assesses the current state and future
outlook of wearable gaming technology and market. Publisher findings indicate
that the global wearable gaming market will reach $19 billion during the study
period with a 67% market share for hardware and 33% for software. The report
evaluates major players, platform, offerings, strategies, and market
projections. The report also identifies the opportunities and timing for
introduction of gaming into mainstream wearable technology. All purchases of
Publisher reports includes time with an expert analyst who will help you link
key findings in the report to the business issues you're addressing. This needs
to be used within three months of purchasing the report.
Target Audience:
- All types of gaming companies
- Wireless device manufacturers
- Wireless infrastructure providers
- Consumer electronics companies
- Wearable technology developers
- Embedded computing companies
- Regulatory bodies and governments
- Wireless service providers of all types
- Mobile marketing/commerce companies
- Augmented reality and virtual reality companies
Report Benefits:
- Wearable gaming forecasts through 2020
- Identify leading companies and solutions
- Understand challenges and opportunities
- Recognize the future for wearable gaming
- Understand benefits of different platforms
- Identify wearable market drivers and constraints
- Understand supporting capabilities and technologies
Spanning over 101 pages, 1 Tables and
121 Figures “Wearable Gaming Companies, Devices, and Solutions: Market
Outlook and Forecasts 2015 - 2020” report covers What Is Wearable Gaming,
History Of Wearable Gaming, Overview Of Wearable Gaming Market, Wearable Gaming
Market Potential, Role Of Wearable Payments, Wearable Gaming Market Trend,
Wearable Gaming Market Projection, Wearable Game Genre Analysis, Wearable
Gaming Platform Analysis, Company And Hardware Analysis, Wearable Gaming
Hardware Market Competition, Wearable Gaming Case Study.
For
further information on this report, please visit- http://mrr.cm/4N6
Find all Handsets and Devices Reports at: http://www.marketresearchreports.com/handsets-devices
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