Thursday, 28 April 2016

Classroom Wearable Technology Market in the US to grow at a CAGR of 45.52% during the period 2016 - 2020; Finds New Report

Classroom Wearables Technology Market In The US 2016 - 2020

Report forecast the classroom wearable technology market in the US to grow at a CAGR of 45.52% during the period 2016-2020.

Wearable technology has changed the way data is communicated, collected, and analyzed. Wearable devices come in various shapes and sizes and can be mounted anywhere on the body of the user depending on user requirements. The majority of the wearable devices are either wrist-worn or act as head gear.

Smart wearable devices can easily be synchronized with smartphones and tablets to enhance user accessibility. These devices are not only actively adopted in the education sector but also find applications in various industries such as logistics and health care.

The report covers the present scenario and the growth prospects of the classroom wearable technology market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smartwatches, fitness trackers, wearable cameras, and virtual reality headgears.

The market is divided into the following segments based on product:
  • Wrist-worn equipment
  • Headgear

According to the report, various technology companies are investing heavily in R&D to remain competitive. This is resulting in the incorporation of innovative functionalities, such as gesture recognition and augmented reality, in classroom wearable technology devices. Devices such as Fin, Ring, Kapture, and Myo are some of the products equipped with such modern features. Fin is a smart wearable device worn on the thumb; its functioning is based on finger gestures.

Further, the report states that there is a threat of data security. Since wearable devices have wireless capability, it may challenge the security of institutional data. Data access protocols and physical controls may be compromised by students and teachers either intentionally or inadvertently.

Classroom Wearables Technology Market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

key players in the Classroom Wearables Technology Market in the US: Apple, Google, Microsoft, and Samsung.

Other Prominent Vendors in the market are: ASUS, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, and Sony.

Market driver
  • Product innovations
  • For a full, detailed list, view our report

Market challenge
  • Data security and privacy limitations
  • For a full, detailed list, view our report

Market trend
  • Increased popularity of smartphones
  • For a full, detailed list, view our report

Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Spanning over 63 pages and 36 Exhibit Classroom Wearables Technology Market In The US 2016 - 2020” report covers Executive summary, Scope of the report, Market research methodology, Introduction, Market landscape, Market segmentation by product, Market segmentation by end-user, Market drivers, Impact of drivers, Market challenges, Impact of drivers and challenges, Market trends, Vendor landscape, Other prominent vendors, Key vendor analysis, Appendix.

For more information Visit at: http://mrr.cm/Jcj

Find all Education reports at: http://www.marketresearchreports.com/education

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