Report forecast the classroom wearable technology
market in the US to grow at a CAGR of 45.52% during the period 2016-2020.
Wearable technology has changed the way data is
communicated, collected, and analyzed. Wearable devices come in various shapes
and sizes and can be mounted anywhere on the body of the user depending on user
requirements. The majority of the wearable devices are either wrist-worn or act
as head gear.
Smart wearable devices can easily be synchronized
with smartphones and tablets to enhance user accessibility. These devices are
not only actively adopted in the education sector but also find applications in
various industries such as logistics and health care.
The report covers the present scenario and the
growth prospects of the classroom wearable technology market in the US for
2016-2020. To calculate the market size, the report considers the revenue
generated from sales of classroom wearables technology devices such as smart
glasses, smartwatches, fitness trackers, wearable cameras, and virtual reality
headgears.
The market is divided into the following segments
based on product:
- Wrist-worn equipment
- Headgear
According to the report, various technology
companies are investing heavily in R&D to remain competitive. This is
resulting in the incorporation of innovative functionalities, such as gesture
recognition and augmented reality, in classroom wearable technology devices.
Devices such as Fin, Ring, Kapture, and Myo are some of the products equipped
with such modern features. Fin is a smart wearable device worn on the thumb;
its functioning is based on finger gestures.
Further, the report states that there is a threat
of data security. Since wearable devices have wireless capability, it may
challenge the security of institutional data. Data access protocols and
physical controls may be compromised by students and teachers either
intentionally or inadvertently.
Classroom Wearables Technology Market in the US
2016-2020, has been prepared based on an in-depth market analysis with
inputs from industry experts. The report covers the market landscape and its
growth prospects over the coming years. The report also includes a discussion
of the key vendors operating in this market.
key players in the Classroom Wearables Technology
Market in the US: Apple, Google, Microsoft, and Samsung.
Other Prominent Vendors in the market are: ASUS,
Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, and Sony.
Market driver
- Product innovations
- For a full, detailed list, view our report
Market challenge
- Data security and privacy limitations
- For a full, detailed list, view our report
Market trend
- Increased popularity of smartphones
- For a full, detailed list, view our report
Key questions answered in this report
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
Spanning over 63 pages and 36 Exhibit “Classroom
Wearables Technology Market In The US 2016 - 2020” report covers Executive
summary, Scope of the report, Market research methodology, Introduction, Market
landscape, Market segmentation by product, Market segmentation by end-user,
Market drivers, Impact of drivers, Market challenges, Impact of drivers and
challenges, Market trends, Vendor landscape, Other prominent vendors, Key
vendor analysis, Appendix.
For
more information Visit at: http://mrr.cm/Jcj
Find all Education reports at: http://www.marketresearchreports.com/education
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