Report forecast the Global Mobile Gaming market to
grow at a CAGR of 21.39 percent over the period 2014-2019.
Mobile games are played either using internet
connectivity or by installing a game in the mobile device. They can also be
played by installing non-network mobile gaming applications that are
pre-installed or downloaded from application stores such as Google Play and App
Store. The non-network mobile gaming application uses the mobile device's
platform to run the gaming software.
This report covers the present scenario and the
growth prospects of the Global Mobile Gaming market for the period 2015-2019.
To calculate the market size, the report considers revenue generated from the
sales of mobile games.
The report consolidates the revenues generated from
the following major regions: APAC, North America, EMEA, and Latin America.
According to the report, the increased adoption of
smartphones and tablets is one of the major drivers of the Global Mobile Gaming
market. Mobile devices generate the highest revenue in the overall Global Video
Game market. As smartphones and tablets have diverse connectivity options such
as 3G, Bluetooth, and Wi-Fi, they are preferred to laptops.
Further, the report states that the presence of
alternative gaming devices is one of the major challenges for the market. The
Global Mobile Gaming market is facing competition from alternative Gaming
segments such as PC, Console, and Online and Social Gaming. Vendors catering
only to the Mobile Gaming segment are likely to find it difficult to sustain
their positions in this market scenario. This could hinder the growth of the
Global Mobile Gaming market.
Global Mobile Gaming Market 2015-2019, has
been prepared based on an in-depth market analysis with inputs from industry
experts. The report covers North America, Latin America, and the APAC and EMEA
regions; it also covers the Global Mobile Gaming market landscape and its
growth prospects in the coming years. The report includes a discussion of the
key vendors operating in this market.
key players in the Global Mobile Gaming Market:
Activision Blizzard Inc., Electronic Arts Inc., Gameloft SA, Glu Mobile Inc.,
GungHo Online Entertainment Inc., Kabam Inc., King Digital Entertainment plc,
Rovio Entertainment Ltd., Supercell Oy and Zynga Inc.
Other Prominent Vendors in the market are: CJ
E&M Netmarble, Colopl, CyberAgent, DeNa, Disney Interactive, Gamevil, GREE,
IGG, Kiloo, Konami Digital, Locojoy, Machine Zone, MindJolt, Nintendo, SEGA,
Square Enix, Storm8, Tencent, Ubisoft Entertainment, Warner Bros. Entertainment
and WeMade Entertainment
Key Regions
- APAC
- EMEA
- Latin America
- North America
Market Driver
- Increased Adoption of Smartphones and Tablets
- For a full, detailed list, view our report
Market Challenge
- Presence of Alternative Gaming Devices
- For a full, detailed list, view our report
Market Trend
- Changing Demographics of Gamers
- For a full, detailed list, view our report
Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
Spanning over 111 pages and 39 Exhibits
“Global
Mobile Gaming Market 2015-2019” report covers Executive Summary, List of
Abbreviations, Scope of the Report, Market Research Methodology, Introduction,
Market Description, Market Landscape, Segmentation by Device, Geographical Segmentation,
Market Attractiveness, Key Leading Countries, Buying Criteria, Market Growth
Drivers, Drivers and their Impact, Market Challenges, Impact of Drivers and
Challenges, Market Trends, Trends and their Impact, Vendor Landscape, Key
Vendor Analysis, Key Insights.
For
further information on this report, please visit- http://mrr.cm/4YR
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