Report forecast the Global Cloud Gaming market to
grow at a CAGR of 23.36 percent over the period 2014-2019.
In cloud gaming, the games reside in a vendor's
server. These games can be accessed through a pre-installed client program from
any internet-connected device. These cloud games utilize streaming technology
and gamers can access a game from any geographical location. Vendors provide
cloud games as web-based subscription services or on a pay-per-use subscription
basis. Cloud games offer cross-platform capability, which provide gamers a
cost-effective as well as time-effective gaming experience. Further, in cloud
games, the need for high-processing computer system is eliminated and only fast
strong connectivity is required. In addition to this, cloud gaming authorizes
the vendors to upgrade games without worrying much about the gamers' hardware
capabilities. Hence, cloud gaming benefits both game publishers as well as
individual gamers.
This report covers the present scenario and the
growth prospects of the Global Cloud Gaming market for the period 2015-2019. To
calculate the market size, the report considers revenue generated from the
subscription and rental revenue generated from the provision of cloud-based
gaming as a web-based subscription service offered to game publishers and
gamers.
According to the report, technological developments
and product innovations fuel the growth of the market. Games have become
graphically advanced, more realistic in appearance, and have undergone a
dramatic change in terms of software and hardware. These advances in technology
and product innovations provide consumers with an enriched gaming experience,
leading to high growth of the Global Cloud Gaming market.
Further, the report states that privacy concerns
over gamers’ information are one of the major challenges in the market. To
gather information about gamers using their gaming applications, vendors
generally track cookies. As gamers block such activities of gaming vendors in
their computer devices, it leads to loss of vendors’ revenue and their
capability to generate revenue by deploying a freeware model.
Global Cloud Gaming Market 2015-2019, has
been prepared based on an in-depth market analysis with inputs from industry
experts. The report covers the Americas, and the EMEA and APAC regions; it also
covers the market landscape and its growth prospects in the coming years. The
report includes a discussion of the key vendors operating in this market.
Key players in the Global Cloud Gaming Market:
G-Cluster Global Corp., NVIDIA Corp., OnLive Inc., Sony Computer Entertainment
Inc. and Ubisoft Entertainment SA
Other Prominent Vendors in the market are: Agawi,
CiiNOW, Cloud Games, Crytek, GameTree TV, GamingCloud, Happy Cloud, Joystiq,
Kalydo, OTOY, Playcast Media Systems, Shinra, Spoon.net and Ubitus
Key Regions
- America
- APAC
- EMEA
Market Driver
- Technological Developments and Product Innovation
- For a full, detailed list, view our report
Market Challenge
- Privacy Concerns over Gamers' Information
- For a full, detailed list, view our report
Market Trend
- Changing Demographics of Gamers
- For a full, detailed list, view our report
Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
Spanning over 67 pages, “Global
Cloud Gaming Market 2015-2019” report covers Executive Summary, List of
Abbreviations, Scope of the Report, Market Research Methodology, Introduction, Market
Landscape, Segmentation of Market by Geography, Key Leading Countries, Buying
Criteria, Market Growth Drivers, Drivers and their Impact, Market Challenges,
Impact of Drivers and Challenges, Market Trends, Trends and their Impact,
Vendor Landscape, Key Vendor Analysis.
For
further information on this report, please visit-
http://mrr.cm/4My
Find all Entertainment and
Gaming Reports at: http://www.marketresearchreports.com/entertainment-gaming
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