The Cloud Gaming Market set for a potential growth
mainly driven by new entrants in the market and improved network performances.
The global cloud gaming market is witnessing increasing adoption of next
generation technologies. The social media games and mobile games are
contributing major share to the overall market as these two channels consists
of huge customer base.
Some of the key vendors in cloud gaming market are
G-cluster Global Corp, gaikai, Inc, Amazon and others. The report provides
unique insights into and in-depth analysis of global cloud gaming market,
drivers and restraints as well as growth opportunities. It also contains
analysis and forecasted revenues, competitive landscape, company profiles and
industry trends.
Executive
Summary
The report covers the global cloud gaming market in
terms of the gaming audience, gaming devices, and gaming technologies.
According to the statistics available, the total global population in the year
2013 was 6.4 billion out of which 2.4 billion had access to the internet
(online users) and 1.2 billion users are active gamers. Thus, these statistics
clearly shows how much scope of growth is there for online games market space
and now these users are moving towards the cloud gaming as it gives them
freedom to instantly play online games without waiting to download the game,
automatically updating the latest gaming software, versions and ease of playing
the game from any of the game devices such as smartphones, smart TVs, tablets,
pcs and game consoles.
In coming years, lot many innovations such as virtual
gaming will be seen in this space. The reason for the increase in the
adaptability of the cloud gaming platform is its low cost, 24 x 7 availability,
improved graphics, less video streaming time, and secure and an improved gaming
experience. The Global Cloud Gaming market is expected to grow in the future
mainly driven by the increase in gaming audience and gaming devices. The gaming
audience (core gamers) is expected to drive the cloud gaming market than that
of gaming devices (smartphones).
The Global Cloud Gaming market is expected to grow at
a CAGR of 33.7% during the period from 2015–2020 respectively. The core gamers
market is growing at a CAGR of 33.5% followed by the smartphones growing at a
CAGR of 29.8 % respectively, during the period 2015–2020.
Spanning over 90 pages, “Global Cloud Gaming Market, By [Gaming Audience
(Social, Serious, Core), Devices (Smartphones, Smart TVs, Consoles, Tablets,
PCs), Technology (Data Streaming Technology, Server Technology, Gaming as a
Service) Regions] – Trends & Forecast: 2015–2020” report
covers the Industry Overview, Report Outline, Market Snapshot, Market Characteristics, Trends and Roadmap,
Gaming Audience: Market Size & Analysis, Devices: Market Size &
Analysis, Technology: Market Size & Analysis, Regions: Market Size &
Analysis, Competitive Landscape, End-User Views, Global Generalists, Companies
To Watch For, What Our Peers Are Estimating. The report covered companies are -
Sony Corporation, Microsoft, Nintendo.Co.Ltd, Samsung Electronics, LG, Ubitus,
Gaikai, G-Cluster, Playcast Media, Google Inc., Amazon, International Business
Machines Corp (IBM), Happy Cloud, OnLive, TransGaming
For
further information on this report, please visit-
http://mrr.cm/4h2
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