Wearable technology presents the
potential for massive transformation in many industries. The more obvious ones
include consumer electronics and communications. Early adopter industries
include clothing, healthcare, sports and fitness. However, we see many
industries adopting wearable technologies as computing and wireless
communications integrate wearable into virtually every aspect of products and
services.
Wearable technology today
represents an array of products including watches, wristbands, and various
clothing items. There is not yet a clear winner, nor do we believe there is a
need for one. However, our analysis does point towards winners in certain key battlegrounds
such as smartwatch vs. smart wristband.
Wearable technology will evolve
beyond its current ecosystem, which is very dependent on smartphone
integration. New business models will develop that place wearable tech at the
center of communications, applications, content, and commerce without the need
for handheld devices of any type.
Certain market segments are
expected to be the leaders and those industry verticals will drive the
innovation that will ultimately drive adoption and new market opportunities
across a broader universe of industries. Leading areas include Advertising,
Clothing, Sports/Fitness, and Healthcare.
Advertising: The emerging wearable technology ecosystem will bring mobile
advertising personalization to a whole new level as solutions such as Disney’s
MyMagic+ wearable are just the tip of the proverbial iceberg. We see wearable
tech bringing to the fore an entirely new category of mobile advertising that
will transform the joking about the movie Minority Report into a viable
business model with positive ROI for advertisers.
Clothing: With the introduction of the new wearable devices, a once curiosity
area for early adopters is rapidly evolving into a new accessory market where
form and function are equally important. The convergence of digital technology
and apparel represents a huge opportunity as the telecom, electronics,
clothing, and accessories industries cooperate to bring wearable technology to
the consumer in a very personal way.
Sports and Fitness: Wearable technology and the sports/fitness market are made for each
other. Technology to track and provide feedback for various activities is at
the core of wearable tech in this area, but solutions are expected to go far
beyond as the technology becomes an integral part of training for professionals
and exercise for the general consumer segment.
Healthcare: The overall healthcare market is expected to grow rapidly for
wearables with some very specific scenarios and applications expected to excel
in particular within the medical area. Wearable technology will be particularly
disintermediating for certain existing healthcare solutions that are static an
inflexible compared to what is expected to evolve as the healthcare and ICT
industries merge in this segment.
This research evaluates the
wearable technology marketplace with emphasis on industry segment analysis,
vendors/solutions analysis, strategies, applications, overall market analysis
and forecasts. In this report, we analyze the current wearable devices vendors
and their products. We also provide market analysis for the future of the
industry and anticipated direction over the course of the next five years.
Report Benefits:
- Wearable technology industry forecasts
- Market forecast for wearable technology
- Understand the wearable technology marketplace
- Understand supporting technologies for wearables
- Learn about the role of short range wireless in wearables
- Identify wearable technology vendor strategies and offerings
- Learn about the future of Augmented Reality (AR) in industry verticals
- Identify what is needed for applications and the overall ecosystem to grow
- Understand the role of Body Area Networks (BAN) relative to wearable tech
- Understand the relationship between wearable technology and communications
- Learn about specific vendor strategies such as Intel's push into IoT and wearables
- Wearable tech industry analysis including marketing, healthcare, clothing, and fitness
Target Audience:
- Healthcare companies
- Sports apparel companies
- Mobile marketing companies
- Fitness and health companies
- Augmented reality companies
- Wireless device manufacturers
- Wireless infrastructure providers
- Consumer electronics companies
- Wearable technology developers
- Embedded computing companies
- Regulatory bodies and governments
- Wireless service providers of all types
Spanning over 941 pages “Wearable Wireless: Technology, Solutions, Vendors, Markets and Forecast
2014 - 2019” report covering Executive Summary, Introduction, Wearable
Technologies and Applications, Vendor and Solution Analysis, Future of the
Wearable Devices Industry.
Know
more about this report at – http://mrr.cm/ZDh
Find all Computing
and Electronics Reports at: http://www.marketresearchreports.com/computing-electronics
No comments:
Post a Comment
Note: only a member of this blog may post a comment.