Profound changes are occurring
throughout Asia with respect to how consumers interact with mobile media. For
example, the mobile phone has leapfrogged the PC and video game consoles as
smartphone users are now by far the most avid consumers of mobile games. Mobile
gaming is a key VAS application in the Asian market where growth is expected at
21.5% CAGR to 2019 reaching at total of US $40.2 billion.
Mobile Gaming Asia: Market and
Forecast Analysis, Third Edition is must have
research for anyone focused on mobile gaming and/or VAS applications in Asia.
This report represents a comprehensive analysis of mobile gaming opportunities
in Asia. It provides insights into the mobile gaming business and analysis of
current limitations, challenges, and opportunities.
The report evaluates current and
future mobile gaming technologies, new media and its dynamics with mobile
gaming business. The report includes mobile game development studios,
publishing companies including local app stores and social networks, gaming economy
management companies, mobile gaming business model and drivers, and market
analysis globally, by country, and Asia specifically.
This edition further expands
upon the second edition to add the following:
- Wearable influence on mobile gaming prospect
- Local application stores and game network analysis
- Mobile gaming investment outlook and projections for 2014 – 2019
- Mobile gaming service and economy management provider analysis
- In-depth analysis on mobile gaming market entry and success strategies
Target Audience:
- Game Portal Companies
- Mobile Network Operators
- Game Exporter / Importers
- Social Media Service Provider
- Mobile Handset Manufacturers
- Mobile Application Developers
- Location-based Service Providers
- Brand/Product/Service Advertiser
- Game Distributors and Aggregators
- M-commerce Application Developers
- Mobile / Online Gambling Companies
Report Benefits:
- Identify leading applications by category and OS
- Learn strategies of leading app development companies
- Effective mobile game monetization methods and metrics
- Demographics and game play behavior of Asian mobile gamer
- Recommended actions for mobile gaming value chain partners
- Wearable technology influence on mobile gaming prospect in Asia
- Strategies followed by Asian mobile carriers in response to mobile gaming
- Mobile gaming Asia market trend including growth drivers and market forces
- Strategies for successful gaming programs learned from country case analysis
- Implications of Asian legal and social ecosystem on mobile game ecosystem and outlook
- Market value and gaming projections over 2014 – 2019 split by region, country, and value chain partners
- Learn monetization strategies including in-game transactions, advergaming, augmented reality, gamification, and more
- Analysis of strategies of successful mobile game developers and publishers, emerging game networks, app store vs. alternatives
Spanning over 344 pages, 98 Tables and 219
Figures “Mobile Gaming Asia: Market and
Forecast Analysis, 3rd Edition” report covering Executive Summary,
Introduction, Mobile Gaming Asia Market And Trend Analysis, Mobile Gaming Asia
Market Projections, Ecosystem And Business Model Analysis, Market Entry And
Success Strategy Analysis, Investment Trend Analysis, Wearable Gaming, Mobile
Game Developer & Publisher Analysis, Emerging Platform Analysis, App Store
Analysis: Google Play Vs. Ios, Alternative App Store Analysis, Service &
Economy Management Provider, Carrier Analysis, Country Analysis, Case Studies,
Conclusions And Recommendations. This report Covered 248 Companies Few are - 3
- Hongkong, 1mobile, 360 Market, 51.com, 91 Hiapk, Agate Studio, Aircel,
Airtel, AIS, Alchemy, Alegrium, Altermyth, Alternative.to, Amazon, Ameba Pig.
Know
more about this report at – http://mrr.cm/ZDe
Find all Mobile
Content and Apps Reports at: http://www.marketresearchreports.com/mobile-content-apps
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