Monday 16 April 2018

Global Games Consoles Industry Profile and Value Chain Analysis Market Report; Launched via MarketResearchReports.com

Global Games Consoles Industry Profile and Value Chain Analysis

Global games consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

The value chain analysis reveals the business activities which comprise the global games consoles market value chain. All key stages are highlighted, along with examples of companies active, and assessments of the burning issues for every stage of the value chain. Key value chain stages analyzed include raw materials, component production, device assembly, distribution/wholesaling, and retail.

Synopsis
Essential resource for top-line data and analysis covering the global games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights
  • The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.
  • The global games consoles market had total revenues of $6,604.7m in 2016, representing a compound annual rate of change (CARC) of -12.2% between 2012 and 2016.
  • Market consumption volumes declined with a CARC of -15% between 2012 and 2016, to reach a total of 27.2 million units in 2016.
  • Smartphones and Smart TVs with streaming devices offer entertainment services at a significantly reduced price. Console growth will remain sluggish as economic recovery remains poor in many countries.
  • A lack of backwards integration from the likes of Microsoft and Sony creates an overreliance on suppliers and reduces control over costs
  • Retailers exist in a variety of forms, but the market is dominated by large-scale players. Specialty and online retailers remain the dominant distribution channels.

Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games consoles market
  • Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global games consoles market with five year forecasts by both value and volume
  • Quickly and easily identify the key stages and sub-stages of the global games consoles market value chain
  • See examples of companies active at each stage of the global games consoles market value chain
  • Examine trends and burning issues impacting the global games consoles market value chain

Reasons to buy
  • What was the size of the global games consoles market by value in 2016?
  • What will be the size of the global games consoles market in 2021?
  • What factors are affecting the strength of competition in the global games consoles market?
  • How has the market performed over the last five years?
  • Who are the top competitors in the global games consoles market?
  • Who are the top competitors in the global games consoles market?
  • What are the key stages and sub-stages of the global games consoles market value chain?

Spanning over 47 pages Global Games Consoles Industry Profile and Value Chain Analysis” report covers Executive Summary, Market value, Market value forecast, Category segmentation, Geography segmentation, Market Overview, Value Chain Analysis, Games Consoles Market complete value chain overview, Market value forecast, Appendix.

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