Report forecast the global 360-degree camera market to grow
at a CAGR of 34.85% during the period 2016-2020.
360-degree cameras are considered to be revolutionary VR
products. A 360-degree camera records a video simultaneously from all angles of
a scene. Spherical view originated from street view. It converts a 360-degree
view into a landscape image. 360-degree cameras were primarily used for
mapping. Over the years, 360-degree cameras have found applications in various
domains. 360-degree cameras can be used to take panoramic photos, shoot
interactive videos, and make films.
The report covers the present scenario and the growth
prospects of the global 360-degree camera market for 2016-2020. To calculate
the market size, the report considers the revenue generated from the sales of
360-degree cameras for VR applications.
The market is divided into the following segments based
on geography:
- Americas
- APAC
- EMEA
According to the report, one of the primary drivers in the
market is increasing penetration of VR headsets. The gaming market is among the
fastest markets to incorporate advanced technologies in its products. The
gaming market is the highest adopter of VR content. In 2015, VR games accounted
for 5% of the global gaming market, and this is expected to increase to 12% by
2020. The share of VR content in the gaming segment is influenced by the
increase in production and adoption of VR headsets. VR provides a simulated
environment through VR hardware and software, which gives users a virtual
experience. VR uses synchronized sound and sight with data suites to provide
users a real-life experience. The increased penetration of VR headsets is going
to increase the addressable market for 360-degree cameras. We expect the growth
potential for 360-degree cameras to be high during the forecast period as the
number of VR gamers is increasing. This is indicated by the growth in shipment
of VR headsets. In 2015, around 1.8 million VR headsets were shipped, which
increased to around 9.5 million in 2016.
Further, the report states that one major challenge in the
market is premium-priced 360-degree VR headsets. Technological advances have
led to the manufacture of advanced 360-degree VR headsets by a large number of
global brands. Companies such as Samsung Electronics, Nokia, GoPro, and Google
have introduced advanced 360-degree VR headsets. These devices are priced very
high. The most renowned 360-degree VR camera Nokia OZO is priced at $45,000.
The camera is used for professional purposes, such as the creation of theme
parks. The Walt Disney Company has collaborated with Nokia for the creation of
360-degree theme parks. Though the price range of consumer cameras are relatively
low, they are still not affordable for the majority of the population. For
instance, the Samsung Gear 360 is priced at $350 and Sphericam 2 is priced at
$2,500. The high cost of 360-degree cameras hinders its adoption among the
target population.
Global 360-Degree Camera Market 2016-2020, has been
prepared based on an in-depth market analysis with inputs from industry
experts. The report covers the market landscape and its growth prospects over
the coming years. The report also includes a discussion of the key vendors
operating in this market.
key players in the global 360-degree camera market: LG
Electronics, Nikon, GoPro, and Samsung Electronics.
Other prominent vendors in the market are: 360fly, Bublcam,
Facebook, GIROPTIC, IC Real Tech, Immersive Media Company, Eastman Kodak,
LucidCam, Nokia, Ricoh, and Sphericam.
Market driver
- Global brands increasing awareness of VR.
- For a full, detailed list, view our report
Market challenge
- Limitations of 360-degree camera hardware and software.
- For a full, detailed list, view our report
Market trend
- Growing acceptance of 360-degree camera as next-generation technology.
- For a full, detailed list, view our report
Key questions answered in this report
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
Spanning over 55 pages and 33 Exhibits “Global
360-Degree Camera Market 2016 - 2020” report covers Executive summary, Scope of the
report, Market research methodology, Introduction, Market landscape, Market
segmentation by technology adopter, Market segmentation by end-user,
Geographical segmentation, Key leading countries, Market drivers, Impact of
drivers, Market challenges, Impact of drivers and challenges, Market trends,
Vendor landscape, Appendix.
For
more information Visit at: http://mrr.cm/3bt
Find all Digital Cameras Reports at: http://www.marketresearchreports.com/digital-cameras
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