Wednesday 5 October 2016

Global 3D Animation Software Market to grow at a CAGR of 12.45% during the period 2016 - 2020; Finds New Report

Global 3D Animation Software Market 2016 - 2020

Report forecast the global 3D animation software market to grow at a CAGR of 12.45% during the period 2016-2020.

The main use of an animation software is to generate animated images, which gives the illusion of movement when the images are shown as a sequence. There are numerous tools available to the end users to create a realistic virtual image according to their requirements. Apart from creating animated movies like Frozen and Shrek, 3D animation is also used in films to improve the visual effects, and also in AEC and automotive projects. The rapid advancement in technologies and use of animation software in the media and entertainment and other industries has made 3D animation popular among the general masses.

The report covers the present scenario and the growth prospects of the global 3D animation software market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sale of the software across industries.

The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • Europe

According to the report, one of the key drivers for market growth will be increased use of 3D animation in movies. The popularity of 3D animated movies such as Cars, Toy Story, and The Incredibles reflects the growing interest of people toward animated movies. 3D animation provides better graphics, clarity, and faster rendering of frames than 2D and traditional animation. In 2014, 50% of the 3D movies produced and released in North America, generated a revenue of $1.5 billion. The moviegoers in China spent nearly 30% more on 3D movies than those in North America. The increasing popularity of animated movies in developing countries is expected to drive the market's growth.

Further, the report states that piracy is a huge concern for the global movie industry and software companies as well. Secure sharing, copying, and downloading of software from illegal sources on the web is a major challenge for 3D animation software providers. In addition, the mass adoption of pirated versions of the software has taken a toll on the industry players, amounting to huge losses. The majority of the customers utilize peer-to-peer systems, while the rest download the software through websites and stream-ripping applications. With the availability of torrents and illegal downloading sites, smaller and unlisted construction companies and college students access expensive 3D animation software without paying the actual price of the license.

Global 3D Animation Software Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

key players in the global 3D animation software market:  Adobe, Autodesk, Corel, Electric Image Animation System, Maxon, and Side Effects Software.

Other Prominent Vendors in the market are: Corastar, Corus Entertainment, Magix, NewTek, Smith and Micro Software.

Market driver
  • Increasing demand for e-sports
  • For a full, detailed list, view our report

Market challenge
  • Piracy of software license and animated films
  • For a full, detailed list, view our report 

Market trend
  • Increasing outsourcing for 3D modelling
  • For a full, detailed list, view our report

Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Spanning over 58 pages and 24 Exhibits Global 3D Animation Software Market 2016 - 2020” report covers Executive summary, Scope of the report, Market research methodology, Introduction, Market landscape, Market segmentation by industry, Geographical segmentation, Key leading countries, Buying criteria, Market drivers, Impact of drivers, Market challenges, Impact of drivers and challenges, Market trends, Vendor landscape, Appendix.

For more information Visit at: http://mrr.cm/3f3

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