Worldwide Youth and Amateur Adult League Sports Software
markets are poised to achieve significant growth and enormous market
consolidation as youth and recreational teams move to automated process
Integration of a variety of technologies is the functional
direction of market development as vendors seek to build out a platform. As
companies try to build out specialized payment processing, registration,
scheduling, and team communications capability, the platforms become very
complex and difficult to change. The classic software problems associated with
integration of different software modules begin to plague systems developers.
The platform can include a lot of different functions illustrated below.
- Sports Software
- Club Management
- Sports Websites
- Sports Technology
- Team Roster Software
- Team Registration Management
- Volunteer Management Software
- Flexible payment options.
- Users can choose from various payment methods
- Pay by check or by credit card
- Track cash payments
- Make payment on account
- Provides an advertising base for retail outlets
- Advertising base has local reach
- Broad functionality
- Administrators can collect online payment securely
- One tap payment
- Discounts & coupons are supported
- Create one multifaceted product
- Tracks rosters, schedules, game attendance, practice
attendance
- Tracks availability, team payments, and statistics
- Text communications
- Email communications
- Messaging
- Team web site communications
- Effective communications capability
- Fields
- Courts
- Lessons
- Referees
- Parties
- Multipurpose rooms
- Equipment
- Background Screening
- Equipment Tracking
- Facility Management
- Game Results Tracking
- Online Registration
- Scheduling
- Team Assignments
- Volunteer Management
Youth sports package software often generates revenue b
taking a small percentage of the transactions that are run through the software
by the teams. Standard software licenses are also used to pay for the software.
A third revenue model depends on an annual fee per registration. In some cases,
the fee is $50 per web site and an additional $299 annually A vendor typically
charges $2.50 per registrant. Custom graphics are available for $599 typically.
Several youth team software vendors provide web site design
tools, other vendors permit users to work with a graphics team to support
building the appropriate design. Most vendors offer premium features to make
them available in high end web sites. This includes text messaging, team, and
effective communications capability.
A very few vendors are specialists in payments processing.
Credit card processing is an important part of running an team. The teams
revolve around shared use of fields, courts or ice. Payments processing
provides a way to collect the money easily, providing a base for the team.
Most youth team software is available with an initial free
trial. This lets people try out the web site for an organization. The strength
of the software is the player registration process. Other vendors have strength
in payments processing. Still others specialize in the web site design. A
vendor that provides the best registration software considers it the bread and
butter for the company.
Communication is a more elaborate software requirement and
that is being upgraded by most vendors. Vendors work to make their software
customizable. Vendors permit users to ask questions specific to the league,
they can add an additional fee to be collected during the registration process.
“Vendors are making acquisitions to make the software able
to provide a large set of capabilities. Modules brought in from different
companies and developers are difficult to integrate into a functioning
platform. Frequently functionality brought in from an acquisition is torn down
and rewritten to make it conform to a platform standard.”
Market growth comes from increased benefits of organization
in youth and amateur adult sports leagues. Travel teams and tournaments are in
vogue. These do not happen in a consistent manner unless there is automated
process in place. Automated process is just better for making a team function
smoothly, eliminating vast amounts of politics. Shared resource is always a
problem, having automated management is better. Once one aspect of the team
management is automated, there is demand to automate all the processes across
the board leading to plenty of consolidation and acquisitions in this market.
In a $9 billion U.S. youth sports market, the software for
youth and amateur adult league teams at $389.4 represents 4.3% of the total
spending. This is a nascent market, there is no end in sight, markets are
expected to reach $5.9 billion by 2022. Sports teams will continue to get more
organized and depend on software to provide increased management efficiency.
Companies Profiled
Market Leaders
- ACTIVE Network / ACTIVE Sports
- Blue Star Sports
- NBC Sports / Sport Ngin Hudl
- Time / Sports Illustrated Play
- Affinity Sports
- TeamSnap
- Dicks / Blue Sombrero
- EZFacility
- Cogran Systems
Market Participants
- Affinity Sports
- Atheletrax / mysportsort
- Bear Dev
- BenchBucket
- Catapult
- Coach Logic
- Cogran
- Easyteammanager
- Engage Sports
- FiXi Competition Management
- HorizonWebRef.com
- Jevin
- Jonas Software / EZFacility
- JoomSport
- LeagueApps
- LeagueLineup
- LeagueLobster
- LeagueRepublic
- Nike+
- QSTC
- RosterBot
- Sideline Sports
- Sportlyzer
- Swimtopia
- Team Topia / SwimTopia
- Teamer
- TeamSideline.com
- TeamSnap
- Time / Sports Illustrated Play
- Vista Equity Partners Fund IV and Vista Equity Partners
Fund III / Active Network / ActiveSports / Lanyon
- Wooter
- Zuluru
- YourTeamOnline
- Front Desk
- ClubManager
- Bm Sports Leagues New York
- Team Sports Admin
- WatchMeGoPro
- JDPreneur
- Bonzi Technology
- TopDog Sports
- Upper Hand
Key Topics
- Youth Sports Software
- Recreational League Sports Software
- Youth Organization Of Baseball
- Youth Organization Of Softball
- Youth Organization Of Basketball
- Youth Organization Of Football leagues
- Sports Platform
- Sports Coaching
- Sports Training
- Sports Oxygen
- Sports Wearables
Spanning over 389 pages “Youth and Amateur
Adult League Sports Software: Market Shares, Strategies, and Forecasts,
Worldwide, 2016 to 2022” report covers Youth And Amateur Adult League Sports
Software Executive Summary, Youth League Sports Software: Market Description
And Market Dynamics, Youth And Amateur Adult League Sports Software Market
Shares And Forecasts, Youth League Sports Software Product Description, Youth And
Recreational League Sports Software Research And Technology, Youth And
Recreational League Sports Software Company Profiles.
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