Thursday 26 November 2015

Global Virtual Reality Market to grow at a CAGR of 96.09% during 2014 - 2019; Finds New Report

Global Virtual Reality Market 2015-2019 - Industry Analysis

Report forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.

Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.

A virtual reality system can be classified into the following:
  • Non-immersive virtual reality system
  • Semi-immersive virtual reality system
  • Immersive virtual reality system


The report includes the present scenario and the growth prospects of global virtual reality market for the period 2015-2019. Technavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key vendors
  • Avegant
  • Beijing ANTVR Technology
  • Criffin
  • EON Reality
  • Google
  • HTC
  • ImmersiON-VRelia
  • Leap Motion
  • Oculus VR
  • Razer
  • Samsung
  • Shoogee (Durovis Dive)
  • Sony
  • Virtalis
  • Virtual Realities
  • Vrizzmo
  • WorldViz


Key market driver
  • Increased awareness
  • For a full, detailed list, view our report


Key market challenge
  • Concerns regarding criminal acts
  • For a full, detailed list, view our report


Key market trend
  • Investments, Partnerships, and M&A
  • For a full, detailed list, view our report


Key questions answered in this report
  • What will the market size be in 2019 and what will the growth rate be
  • What are the key market trends
  • What is driving this market
  • What are the challenges to market growth
  • Who are the key vendors in this market space
  • What are the market opportunities and threats faced by the key vendors
  • What are the strengths and weaknesses of the key vendors


Spanning over 85 pages Global Virtual Reality Market 2015-2019 - Industry Analysis” report covers Executive summary, Scope of the report, Market research methodology, Introduction, Market landscape, Market segmentation by components, Market segmentation by end-user, Geographical segmentation, Market drivers, Impact of drivers, Market challenges, Impact of drivers and challenges, Market trends, Vendor landscape, Key vendor analysis, Appendix.

Find more information Visit at: http://mrr.cm/o8v

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