Report forecast the global virtual reality market to
grow at a CAGR of 96.09% over the period 2014-2019.
Virtual reality is a technology that allows a user to
interact with a three-dimensional, computer-simulated environment. The main
type of equipment used in virtual reality are visual devices, using either a
computer screen or special stereoscopic displays; however, there are devices
such as head-mounted display that provide sound for a wholesome experience. It
is used in a wide variety of applications ranging from healthcare, gaming
devices, public entertainment, prototype creation to military exercises.
A virtual
reality system can be classified into the following:
- Non-immersive virtual reality system
- Semi-immersive virtual reality system
- Immersive virtual reality system
The report includes the present scenario and the
growth prospects of global virtual reality market for the period 2015-2019.
Technavio's report, Global Virtual reality Market 2015-2019, has been prepared
based on an in-depth market analysis with inputs from industry experts. The
report covers the market landscape and its growth prospects in the coming
years. The report includes a discussion of the key vendors operating in this
market.
Key vendors
- Avegant
- Beijing ANTVR Technology
- Criffin
- EON Reality
- HTC
- ImmersiON-VRelia
- Leap Motion
- Oculus VR
- Razer
- Samsung
- Shoogee (Durovis Dive)
- Sony
- Virtalis
- Virtual Realities
- Vrizzmo
- WorldViz
Key market
driver
- Increased awareness
- For a full, detailed list, view our report
Key market
challenge
- Concerns regarding criminal acts
- For a full, detailed list, view our report
Key market
trend
- Investments, Partnerships, and M&A
- For a full, detailed list, view our report
Key questions
answered in this report
- What will the market size be in 2019 and what will the growth rate be
- What are the key market trends
- What is driving this market
- What are the challenges to market growth
- Who are the key vendors in this market space
- What are the market opportunities and threats faced by the key vendors
- What are the strengths and weaknesses of the key vendors
Spanning over 85 pages “Global Virtual Reality Market 2015-2019 - Industry
Analysis” report covers Executive summary, Scope of the
report, Market research methodology, Introduction, Market landscape, Market
segmentation by components, Market segmentation by end-user, Geographical
segmentation, Market drivers, Impact of drivers, Market challenges, Impact of
drivers and challenges, Market trends, Vendor landscape, Key vendor analysis,
Appendix.
Find more information Visit at: http://mrr.cm/o8v
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