The factors influencing the market growth include,
Increasing Smart watches, Wristbands, Wearable Health & Medical Devices,
the global wearable computing market is expected to grow at a compound annual
growth rate (CAGR) of 44.99% and reach US$39.64 billion by 2022 from $2.03
billion in 2014.
Whereas high initial price and limited battery life
are the factors limiting the growth of the market. The growth of the market
lies in multiple application areas.
Global Wearable Computing market is segmented by
Technology, by Product, by Applications and by Geography. Depending on the
Technology, market is segmented into Computing, Networking and Display. Based
on Product, market is classified into Smart Clothing and Textiles, Wearable
Camera, Activity Monitoring Device and Virtual Reality Eyewear. Based on
Application, market is further segregated into Healthcare, Fitness And Sports,
Consumer, Home Automation, Defense & Security, Industrial and Gaming.
Market by geography is segmented into North America, Europe, Asia Pacific and
Rest of the World.
The Key players in the market include, Sony
Corporation, Microsoft, Motorola Mobility, Valve Corporation, Xmreality, Under
Armour Inc., Smartlife Technology Ltd, Philips Healthcare, Omron.
For more information visit: http://www.marketresearchreports.com/stratistics-mrc/global-wearable-computing-market-outlook-2014-2022
To
browse more Computing and Electronics
Market Research Reports visit: http://www.marketresearchreports.com/computing-electronics
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