Wearable technology presents the
potential for massive transformation in many industries. The more obvious ones
include consumer electronics and communications. Early adopter industries
include clothing, healthcare, sports and fitness. However, we see many
industries adopting wearable technologies as computing and wireless communications
integrate wearable into virtually every aspect of products and services.
We see several factors converging
to facilitate wearable technology integration including expanded wireless
capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market
saturation and the need for wireless companies to establish new revenue
streams, continuously decreasing cost of data, and the significant backing from
huge companies including Google, Apple, and others. We also see developments in
key technologies such as Augmented Reality, Body Area Networks, Ambient
Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer
perception of value and willingness to engage in new forms of communications,
content, applications, and commerce.
This research evaluates the
wearable technology marketplace with emphasis on drivers and adoption within
various industry verticals including consumer electronics, gaming and
entertainment, clothing, sports and fitness, healthcare, industrial and enterprise,
and the military. The report evaluates market players, market potential and
presents forecasts through 2018 for wearable technology adoption and revenue.
Target Audience:
- Augmented reality companies
- Wireless device manufacturers
- Wireless infrastructure providers
- Consumer electronics companies
- Wearable technology developers
- Embedded computing companies
- Regulatory bodies and governments
- Wireless service providers of all types
- Military, law enforcement, and public safety
- Mobile marketing and commerce companies
Report Benefits:
- Wearable technology forecasts
- Wearable wireless and computing analysis
- Understand the impact of wearable technology
- Identify key issues and constraints to market growth
- Identify industry players, market positioning, and solutions
- Understand the role of Body Area Networks (BAN) relative to wearable tech
- Understand the relationship between wearable technology and communications
- Identify the market potential for wearable technology in various industry sectors
- Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulator bodies and government organizations
Spanning over 170 pages and 71 Figures “Wearable Technology in Industry Verticals
2014-2019” report Covering Introduction, Technology Overview, Industry
Verticals: Wearable Cameras, Industry Vertical: Smart Glasses, Industry
Vertical: Gaming And Entertainment, Industry Vertical: Smart Clothing, Industry
Vertical: Smart Watches, Industry Vertical: Sports And Fitness, Industry
Vertical: Healthcare Wearables, Industry Verticals: Military Wearables,
Industry Vertical: Industrial & Enterprise Wearables, The Overall Wearables
Market, Conclusions, Appendix. This report Covered 287 Companies Few are - 77
Elektronika Kft, Abbott Laboratories, Acon Laboratories, Activision Blizzard,
Adidas, Advanced Nano Products, Inc., Affectiva, Agamatrix, AiQ Smart Clothing
Inc., Alere.
Know more
about this report at – http://mrr.cm/ZCA
Find all Specialised
Computer Systems Reports at: http://www.marketresearchreports.com/specialised-computer-systems
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