Report forecast the global gaming market to
fall at a CAGR of around (7.63%) during the period 2017-2021.
The gaming industry has achieved immense
success worldwide, evolving from board and video games to games that
incorporate the most advanced technologies such as 3D simulations, virtual
reality (VR), and augmented reality (AR). The use of gaming hardware and
software and the popularity of consumer electronics such as PCs, mobile
devices, and gaming consoles have led to the development and commercialization
of the gaming industry. The availability of a number of gaming peripherals such
as gaming keyboards, consoles, and controllers also enhances the interactive
experience for gaming enthusiasts.
The report covers the present scenario and
the growth prospects of the global gaming market for 2017-2021. To calculate
the market size, the report considers the revenue generated from different
gaming platforms.
The
market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA
According to the report, one of the major
drivers for this market is Rise in smartphone and tablet use. The electronic
gadget market is undergoing immense growth primarily in the consumer
electronics sector with smartphones and tablets seeing rapid rise in demand. As
smartphones and tablets are being upgraded with advanced storage and processing
capabilities, they are replacing other gadgets such as digital players, MP3
players, and smart televisions. As of 2016, 1,599 million units of smartphones
were sold worldwide. This was 60 million units higher than the number in 2015.
Apple iPhone 7, Samsung Galaxy S8, and Google Pixel are among the best
smartphones providing HD displays and advanced system-on-chip (SoC) features,
which make them ideal for use in gaming.
Further, the report states that one of the
major factors hindering the growth of this market is Multi-platform
functionality. The gaming industry is becoming increasingly competitive despite
being new in the consumer market in relation to several other entertainment
industries. The industry has seen substantial growth in the number of
publishers over the last few years, most of which are independent and pose
significant challenges to established publishers such as Electronic Arts and
Nintendo. The increasing competition has led to several games titles flooding
the gaming market.
Global
Gaming Market 2017-2021, has been prepared based on
an in-depth market analysis with inputs from industry experts. The report
covers the market landscape and its growth prospects over the coming years. The
report also includes a discussion of the key vendors operating in this market.
key players in the global gaming market:
Activision Blizzard, Electronic Arts, Microsoft, Nintendo, Sony Interactive
Entertainment, Tencent, and Ubisoft Entertainment.
Other Prominent Vendors in the market are:
BANDAI NAMCO Entertainment, ChangYou, DeNA, Disney, Facebook, Google, GungHo
Online Entertainment, King Digital Entertainment (King), KONAMI, NCSOFT,
NetEase, Nexon, Mixi, SEGA, SQUARE ENIX, Take-Two Interactive Software, Warner
Bros. Entertainment, and Zynga.
Market
driver
- Rise in smartphone and tablet use
- For a full, detailed list, view our report
Market
challenge
- Multi-platform functionality
- For a full, detailed list, view our report
Market
trend
- Emergence of cloud gaming
- For a full, detailed list, view our report
Key
questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
Spanning over 81 pages “Global
Gaming Market 2017 - 2021” report covers Executive summary, Introduction,
Scope of the report, Research Methodology, Market landscape, Market
segmentation by gaming platform, Market segmentation by mode of gaming, Market
segmentation by type of gaming, Geographical segmentation, Key leading
countries, Decision framework, Drivers and challenges, Market trends, Vendor
landscape, Appendix.
Please visit this link for more details: http://mrr.cm/UN4
For related reports please visit: Gaming Market Research Reports
Find all Computing
and Electronics Reports at: https://www.marketresearchreports.com/computing-electronics
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