Publisher announces that it has published a
new study Youth League Sports Software: Market Shares, Strategy, and Forecasts,
Worldwide, 2017 to 2023. The 2016 study has 737 pages, 419 tables and figures.
Worldwide youth sports software markets are
poised to achieve significant growth and enormous market consolidation as youth
and recreational teams move to automated process The youth sports software is
sold or given away free to teams, leagues and tournaments. Often a league will
distribute the software to teams, clubs, or tournaments. Sometimes teams and clubs
buy the software directly.
A lot of youth sports software had been
homegrown functionality bolted onto a stable platform. This homegrown small
market software has basically become outdated, slated to be replaced with
packaged, licensed or cloud software that is more robust. The youth sports
software provides registration and payment collection. The payment collection
aspect of the software is sometimes important because it creates a way to
collect a transaction fee that is used to pay for the software and provide
continuing revenue to the provider.
The primary purpose of youth and adult
sports team software is to deliver robust, automated process for the
registration, scheduling, web site construction, coaching management,
communication, tournament play, and video coaching that are needed to run a
team effectively. Transaction management and fee collection are key aspects of
some of the software. Active solutions based on transaction payments are often
available at no additional cost to the teams and parents of players.
Transaction fee basis provides a revenue
model that makes the availability of the app free. Integration of a variety of
technologies is the functional direction of market development as vendors seek
to build out a platform. As companies try to build out specialized payment
processing, registration, scheduling, and team communications capability, the
platforms become very complex and difficult to change. The classic software
problems associated with integration of different software modules begin to
plague systems developers.
The
platform can include a lot of different functions illustrated below.
- Sports Software
- Club Management
- Sports Websites
- Sports Technology
- Team Roster Software
- Team Registration Management
- Volunteer Management Software
- Travel Team Marketing
- Travel Team Advertising
- Flexible payment options.
- Users can choose from various payment methods
- Pay by check or by credit card
- Track cash payments
- Make payment on account
- Provides an advertising base for retail outlets
- Advertising base has local reach
- Broad functionality
- Administrators can collect online payment securely
- One tap payment
- Discounts & coupons are supported
- Create one multifaceted product
- Tracks rosters, schedules, game attendance, practice attendance
- Tracks availability, team payments, and statistics
- Text communications
- Email communications
- Messaging
- Team web site communications
- Effective communications capability
- Fields
- Courts
- Lessons
- Referees
- Parties
- Multipurpose rooms
- Equipment
- Background Screening
- Equipment Tracking
- Facility Management
- Game Results Tracking
- Online Registration
- Scheduling
- Team Assignments
- Volunteer Management
Youth sports package software often
generates revenue by taking a small percentage of the transactions that are run
through the software by the teams. Standard software licenses are also used to
pay for the software. A third revenue model depends on an annual fee per
registration. In some cases, the fee is $50 per web site and an additional $299
annually A vendor typically charges $2.50 per registrant. Custom graphics are
available for $599 typically.
Software license revenue is a market
factor. SaaS applications are sure to emerge as cloud computing becomes more
relevant to the software industry. Several youth team software vendors provide
web site design tools, other vendors permit users to work with a graphics team
to support building the appropriate design. Most vendors offer premium features
to make them available in high end web sites. This includes text messaging,
team, and effective communications capability. A very few vendors are
specialists in payments processing.
Credit card processing is an important part
of running an team. The teams revolve around shared use of fields, courts or
ice. Payments processing provides a way to collect the money easily, providing
a base for the team. Most youth team software is available with an initial free
trial. This lets people try out the web site for an organization. The strength
of the software is the player registration process. Other vendors have strength
in payments processing. Still others specialize in the web site design.
A vendor that provides the best
registration software considers it the bread and butter for the company.
Communication is a more elaborate software requirement and that is being
upgraded by most vendors. Vendors work to make their software customizable.
Vendors permit users to ask questions specific to the league, they can add an
additional fee to be collected during the registration process.
Vendors are making acquisitions to make the
software able to provide a large set of capabilities. Modules brought in from
different companies and developers are difficult to integrate into a
functioning platform. Frequently functionality brought in from an acquisition
is torn down and rewritten to make it conform to a platform standard.” Market
growth comes from increased benefits of organization in youth sports leagues.
Travel teams and tournaments are in vogue.
These do not happen in a consistent manner unless there is automated process in
place. Automated process is just better for making a team function smoothly,
eliminating vast amounts of politics. Shared resource is always a problem,
having automated management is better. Once one aspect of the team management
is automated, there is demand to automate all the processes across the board
leading to plenty of consolidation and acquisitions in this market. In a $9
billion U.S. youth sports market, the software for youth and amateur adult
league teams at $1.2 represents only a portion of the total spending on the
market.
This is a nascent market, there is no end
in sight, markets are expected to reach $6.9 billion by 2023. Sports teams will
continue to get more organized and depend on software to provide increased
management efficiency. Publisher is an independent research organization funded
by the sale of market research studies all over the world and by the
implementation of ROI models that are used to calculate the total cost of
ownership of equipment, services, and software.
The company has 35 distributors worldwide,
including Global Information Info Shop, Market Research.com, Research and
Markets, electronics.ca, and Thompson Financial. Publisher is positioned to
help customers facing challenges that define the modern enterprises. The
increasingly global nature of science, technology and engineering is a
reflection of the implementation of the globally integrated enterprise.
Customers trust Publisher to work alongside
them to ensure the success of the participation in a particular market segment.
Publisher supports various market segment programs; provides trusted technical
services to the marketing departments. It carries out accurate market share and
forecast analysis services for a range of commercial and government customers
globally. These are all vital market research support solutions requiring trust
and integrity.
Report
Methodology
This is the 706th report in a series of
primary market research reports that provide forecasts in communications,
telecommunications, the Internet, computer, software, telephone equipment,
health equipment, and energy. Automated process and significant growth
potential are priorities in topic selection. The project leaders take direct
responsibility for writing and preparing each report. They have significant
experience preparing industry studies. Forecasts are based on primary research
and proprietary data bases.
The primary research is conducted by
talking to customers, distributors and companies. The survey data is not enough
to make accurate assessment of market size, so Publisher looks at the value of
shipments and the average price to achieve market assessments. Our track record
in achieving accuracy is unsurpassed in the industry. We are known for being
able to develop accurate market shares and projections. This is our specialty.
The analyst process is concentrated on
getting good market numbers. This process involves looking at the markets from
several different perspectives, including vendor shipments. The interview
process is an essential aspect as well. We do have a lot of granular analysis
of the different shipments by vendor in the study and addenda prepared after
the study was published if that is appropriate. Forecasts reflect analysis of
the market trends in the segment and related segments. Unit and dollar
shipments are analyzed through consideration of dollar volume of each market
participant in the segment.
Installed base analysis and unit analysis
is based on interviews and an information search. Market share analysis
includes conversations with key customers of products, industry segment
leaders, marketing directors, distributors, leading market participants,
opinion leaders, and companies seeking to develop measurable market share. Over
200 in depth interviews are conducted for each report with a broad range of key
participants and industry leaders in the market segment.
We establish accurate market forecasts
based on economic and market conditions as a base. Use input/output ratios,
flow charts, and other economic methods to quantify data. Use in-house analysts
who meet stringent quality standards.
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