Friday, 29 January 2016

Global Gaming Console Market to grow at a CAGR of 13.13% during the period 2016 - 2020; Finds New Report

Global Gaming Console Market 2016 - 2020

Report forecast the global gaming console market to grow at a CAGR of 13.13% during the period 2016-2020.

Gaming consoles are the most popular devices among the various gaming platforms available in the market. These specialized computers are designed for interactive video gaming and are built with similar components, such as a central processing unit (CPU), graphics processing unit (GPU), and random access memory (RAM).

Peripherals such as joysticks, mouse, keypads, and others are used as input systems. Video and audio outputs are enabled by plugging the console into a TV or similar audio-visual system. Handheld gaming consoles are compact, mobile versions of gaming consoles and have inbuilt displays, speakers, and controls.

The report covers the present scenario and the growth prospects of the global gaming console market for 2016-2020. To calculate the market size, the report includes revenue generated through the sale of gaming consoles. The report segments the market by game genre and provides a detailed analysis of the market scenario for both TV and handheld consoles.

The market is divided into the following segments based on type:
  • TV gaming consoles
  • Handheld gaming consoles

According to the report, one of the primary drivers in this market is innovations in audio-visual devices. The availability of high-end displays and sound systems has enriched the gaming experience for users. Moreover, high-definition (HD) TVs with inbuilt wireless connectivity and high-definition multimedia interface (HDMI) ports that support external hard disks are attracting more gamers.

Further, the report states that the gaming console market is likely to decline during the forecast period, due to increased adoption of alternative gaming platforms such as mobile devices and PCs.

Global Gaming Console Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

key players in the Global Gaming Console Market: Mad Catz, Microsoft, Nintendo and Sony

Other Prominent Vendors in the market are: NVIDIA, OUYA, and Tommo.

Market driver
  • Innovations in audio-visual devices
  • For a full, detailed list, view our report

Market challenge
  • Low popularity of gaming consoles in e-sports
  • For a full, detailed list, view our report

Market trend
  • Availability of multi-functional gaming consoles
  • For a full, detailed list, view our report

Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Spanning over 54 pages and 31 Exhibit Global Gaming Console Market 2016 - 2020” report covers Executive summary, Scope of the report, Market research methodology, Introduction, Market Overview, Market Landscape, Market segmentation by type, Geographical segmentation, Key leading countries, Market drivers, Impact of drivers, Market challenges, Impact of drivers and challenges, Market trends, Vendor landscape, Key vendor analysis, Appendix.

Find more information Visit at: http://mrr.cm/oVh

Find all Entertainment and Gaming report at : http://www.marketresearchreports.com/entertainment-gaming

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