The line between consumer and business technology
has gotten increasingly blurry during the past decade. Consumer devices are
almost indistinguishable from enterprise gear. But the gap between software and
applications in each category is far wider.
However, wearable computing is distinct from the
first iteration of BYOD. The enterprise sector will lead this time, and
consumers may or may not follow. The hardware used for enterprise wearables
will be similar to what is used for consumer devices, but not identical. For
instance, a wearable to be used in areas where combustible fumes are common
must be engineered to ensure that under no circumstances the device will be
able to generate a spark.
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Target Audience:
- Regulatory and Policy Groups
- Exporters, Importers and Traders
- Business and Financial Institutions
- Associations and Technology Groups
- Corporate and Institutional Investors
- Government and International Bodies
- Lawyers, Bankers, Libraries, Embassies
- Patent Offices and Technology Executives
- Venture Capitalists, Consultants and more
- Management Consulting and Advisory Firm
Spanning over 28 pages “Wearable
Technology in BYOD and Enterprise” report covers Introduction, Wearable Usage In
Enterprise, Enterprise Wearable Use Cases, Enterprise Use Of Wearable Market
Projection, Enterprise Wearable Challenges, Business Benefits Of Enterprise
Wearables, Conclusions.
For
further information on this report, please visit-
http://mrr.cm/oMQ
Find all Computing and Electronics reports at : http://www.marketresearchreports.com/computing-electronics
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