Wednesday, 30 October 2013

Small Cells and Femtocells Markets to Reach $3.6 Billion By 2019, Reveals New Report

Small Cells and Femtocells: Market Shares, Strategies, and Forecasts, Worldwide, 2013 to 2019

Small cells are better than base stations for expanding wireless infrastructure coverage in the ear of smart phones. Wireless signals have incremental strength added locally in home, airport, or enterprise.

Small cells are able to offload traffic from the macro network to an underlay network at a street and indoor level. Small cells work for individual subscribers, public places, and enterprises. Small cells create a wireless signal transmission zone. A cluster of low-power access points are connected to a local controller. The quality of voice calls and data transmission is improved in a cost effective manner.

Small cells are units that address wireless services operator needs to continue to support of mix of 3G and 4G subscriber device generations and a mix of 3G and 4G technology within the same device. LTE standards for data are well established but wireless devices, smart phones still use 3G for voice services, creating a need for 3G and 4G transmission capability.
Delivery of voice services over LTE networks has not been standardized yet. Operators continue to deliver voice via their 3G networks even as they move data to LTE. As a result, subscriber devices are a mix of 3G-only and 4G plus 3G, with very few 4G-only devices. To support these subscribers comprehensively across all types of mobile services, operators must deploy a multi-mode radio access infrastructure including multimode femtocells.
Multimode femtocells provide a cost effective solution to effectively support all user services. There are 3G microcells, picocells, femtocells, a mix of devices known as small cells.
The number of mobile internet users has surpassed desktop users as tablets erode the PC markets rapidly. Video streaming and VoIP inflate traffic volumes by a factor of 1,000-fold by 2020. Adding conventional base stations is and unaffordable way to handle this situation. Operators are looking for cost-effective solutions to ease the pressure on their existing infrastructure.

The small cell and femtocell designs amalgamate a group of features generally found on macro base station installations to represent a local solution that is cheaper, faster, and better. These include the transmitters, the receivers, software middleware needed for a very local integrated approach to improving signal transmission for smart phones and tablets. Significant investments in research and development are necessary as the emerging small cell and femtocells industry builds on incremental technology roll outs.

Small cell and femtocell market shipments forecast analysis indicates that markets at $420 million in 2012 are forecast to reach $5.98 billion by 2019. Market growth comes because there is no other way to build out wireless data infrastructure in an economical manner. The delivery of apps is anticipated to grow to a $236 trillion, yes trillion dollar, market by 2019. This means a lot of data streaming around.
According to report analyst, “Small cell market growth is a result of various moves toward autonomous miniature base stations that are used as boxes to improve cell phone transmission, particularly smart phone signal transmission from everywhere.”

Market driving forces relate primarily to the need for increased local signal strength. Services providers are positioning with various small cell and femtocell models to meet huge demand as the world moves to 8.5 billion smart phones in use by 2019 and trillions of interconnected sensors on the Internet of Things. Many small cell vendors are making inexpensive smart phone local transmission a reality.


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Tuesday, 29 October 2013

MarketResearchReports.com: Mobile core, EPC & IMS virtualization to reach $415 million in 2014 finds Latest Report

The SDN, NFV & Network Virtualization Bible Datasheet: 2014 - 2020
Newly launched report's latest datasheet indicates that wireless service providers will spend as much as $415 Million on virtualizing their mobile core, EPC and IMS infrastructure in 2014 alone.

While the benefits of Software Defined Networking (SDN) and network virtualization are well known in the enterprise IT and data center world, both technologies also bring a hosts of benefits to the telecommunications service provider/carrier community.

Not only can SDN and network virtualization help address the explosive capacity demand of mobile traffic, but they can also reduce the CapEx and OpEx burden faced by service providers to handle this demand by diminishing reliance on expensive proprietary hardware platforms.

SDN and network virtualization solutions have been widely deployed in data center and enterprise environments, and many service provider deployments are already underway.

Network Functions Virtualization (NFV) is service provider led initiative aimed at virtualizing network components in a service provider network. While NFV is still a developing technology with its first set of specifications published in October 2013, many vendors have already developed commercial-grade solutions that align well with the NFV initiative.

Driven by the thriving ecosystem, SNS Research estimates that SDN and NFV investments on mobile core, EPC and IMS infrastructure will account for $415 Million in 2014 alone.

The "The SDN, NFV & Network Virtualization Bible Datasheet: 2014 - 2020" presents in-depth forecasts on the global SDN, NFV and network virtualization market. The forecasts are individually segmented for 3 individual submarkets, 2 user base categories, 7 use case categories, 6 geographical regions and 34 countries.


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MarketResearchReports.com Mobile VAS Markets, Applications, and Opportunities - Third Edition, New Report Launched

Mobile VAS Markets, Applications, and Opportunities - Third Edition
Mobile Value-added Service (VAS) applications represent a key aspect to the ongoing success of mobile network operators and everyone in the mobile communications value chain. With core services, such as bear voice and data communications becoming commodity offerings, wireless service providers are dependent on VAS applications to drive additional revenue and improved margins. This research represents analysis of the mobile VAS markets, and applications. In addition, the report evaluates market opportunities for mobile VAS, markets, mobile commerce applications. It includes market opportunities and forecasting to 2018 for mobile VAS applications including worldwide mobile games markets and the potential revenues. Our research also identifies key issues and concerns in mobile VAS. We evaluate global market dynamics through analysis of specific regions and countries.

This report includes forecasts in the following MVAS areas:-
  • Augmented Reality (AR)
  • Public Safety
  • Content Delivery Networks (CDN)
  • Cloud Services
  • Mobile Payments
  • Mobile Banking
  • Mobile Marketing And Advertising
  • Machine-To-Machine (M2M)
  • Wearable Wireless
  • Solomo Gaming Market
  • Social Networkin
  • Internet of Things (LOT)
  • Big Data
  • Subscriber Data Management (SDM)
  • Network Operator API and Applications

Target Audience:-
  • Mobile device manufacturers
  • Application stores/aggregators
  • Mobile network operators and their partners
  • Mobile VAS application development companies
  • Mobile infrastructure and support service providers

Report Benefits:-
  • Forecasting for key Value-added Service (VAS) applications
  • Understand the role and importance of VAS applications for the network operator
  • Understand the impact of LTE on the supply/demand dynamics of data and how this impact the ecosystem
  • Identify key VAS applications that will develop new revenue streams and improve profitability for network operators
  • Identify important VAS applications within each major area including gaming, LBS, mobile marketing, commerce, and more
  • Understand the impact of Over the Top (OTT) applications and how network operators can combat this threat to their business
  • Identify the business case for key VAS applications that network operators can implement to combat the threat of OTT applications
  • Understand critical MVAS infrastructure including IP Multimedia Subsystem, Service Delivery Platforms, Self-organizing Networks, and more

Spanning over 504 pages, “Mobile VAS Markets, Applications, and Opportunities - Third Edition" report covered Overview of the major MVAS types, MVAS applications analysis, MVAS ecosystem, MVAS business case analysis, MVAS Case Studies, Growth Drivers for MVAS, Growth Prospects for MVAS, Challenges to MVAS deployment, MVAS infrastructure, MVAS forecasts 2013 – 2018, Summary and Recommendations.


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MarketResearchReports.com Mobile VAS Company and Solution Analysis: OnMobile, New Report Launched

Mobile VAS Company and Solution Analysis: OnMobile
Mobile Value Added Services (VAS) applications are provided within telecommunications as a means of creating customer “stickiness” while adding top line revenue and improved margins. The mobile VAS marketplace is dynamic, driven by handset OEMs, network operators, content owners, and MVAS innovators such as OnMobile. Originally incubated by Infosys, the company offers a wide range of products and services, which are evaluated in this report. Already a market leader in India, the company is poised to gain market share in other areas.

Target Audience:-
  • MVAS companies
  • Content providers
  • Mobile network operators
  • Mobile commerce companies
  • Mobile application developers
  • Wireless handset manufacturers
  • Network infrastructure providers

Report Benefits:-
  • Identify challenges and opportunities in the MVAS space
  • Understand high growth MVAS areas: Entertainment, Education, Health, Finance and ‘Infotainment’
  • Identify MVAS strategies such as collaborating with network operators on a risk and reward sharing -model
  • Understand how the convergence of media, content, internet, enterprises and the mobile is shaping the MVAS space
  • Understand how MVAS providers can collaborate with other MVAS providers with complementary offerings and address larger markets

Spanning over 22 pages “Mobile VAS Company and Solution Analysis: OnMobile" report covered Company Overview, Offerings (Solutions, Applications, Products, Services), Strategies and Plans, Company Activities, Financial and Operational Highlights, Analysis and Conclusions.


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MarketResearchReports.com: Wireless Solutions to Improve In-store Sales, Optimize Shopper Engagement, and Combat "Showrooming", New Report Launched

Wireless Solutions to Improve In-store Sales, Optimize Shopper Engagement, and Combat "Showrooming"
The retail industry is speedily evolving with spectacular changes in consumer buying behavior. Retailers need to have new strategies to satisfy their customers and enrich their buying experience. Online shopping is getting popular day by day and it is more popular than ever, but brick-and-mortar stores still dominate and have a larger share of the pie. Retailers are now thinking that they need to make their stores more attractive to shoppers who are completely satisfied shopping online.

Showrooming is the practice of checking out products in a traditional brick and mortar retail store without buying it and then shopping online to get a lower price for the same item. Online stores usually offer lesser prices than their brick and mortar counterparts, because they do not have the same overhead expenses.

This research addresses retail, in-store challenges and concerns including the so called “showrooming” trend. The report evaluates solutions to improve in-store sales, increase shopper loyalty, and overall engagement. These solutions include mobile shopping applications, friend locator and recommended buying, location-based marketing/advertisements, embedded entertainment (also known as “gamification”), social commerce, data intelligence, and more. The report provides retailer strategies and solutions. The report also evaluates the anticipated evolution to the smartphone enabled, socially connected, entertained shopper.

This report is a must-read for anyone involved in retail sales, in-store merchandising, mobile commerce, and smartphone applications.

Target Audience:
  • Mobile network operators
  • Mobile commerce companies
  • Wireless handset manufacturers
  • Retail consumer goods companies
  • Application development companies
  • Corporate and Institutional Investors
  • Embedded entertainment companies
  • Mobile marketing/advertising companies

Spanning over 90 pages and 37 figures “Wireless Solutions to Improve In-store Sales, Optimize Shopper Engagement, and Combat "Showrooming" ” report evaluates solutions to improve in-store sales, increase shopper loyalty, and overall engagement. For more information visit: http://www.marketresearchreports.com/mind-commerce/wireless-solutions-improve-store-sales-optimize-shopper-engagement-and-combat

In addition to covering the Retail challenges, Showrooming, What should retailers do?, Combat Showrooming, Technology vs. Showrooming: The Epic Battle, Social Commerce, Social commerce and online: Amazon and others, Social commerce Engagement: Mobile devices, Mobile checkout, social commerce and big data, Data intelligence and Social commerce, Mobile social local (MOSOLO) and online to offline, Mobile retail opportunity, Strategies for retailers, Solution for retailers, Sata analytics, The smartphone informed, Social entertained shopper, Mobile social search: commerce, Friend locator, Happening and events and interests, Market outlook.

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MarketResearchReports.com: Mobile Device Management (MDM): Infrastructure and Services 2014 - 2019, New Report Launched

Mobile Device Management (MDM): Infrastructure and Services 2014 - 2019
Mobile Device Management (MDM) represents solutions that secure, monitor, manage and support mobile/wireless devices deployed across mobile network operators (MNO), other service providers and enterprise companies. MDM is a useful tool for a MNO to manage the many different device types across their network. It is also useful for MNO to manage periodically required device updates and administration.

In the increasingly complex world of enterprise mobility, MDM is becoming a necessity to manage various issues, most notably the current trend towards Bring Your Own Device (BYOD) in which employees are allowed to choose their mobile/wireless devices to use for work purposes. MDM provides a management and administrative layer to the enterprise to provide, among other things, a secure environment for corporate data and assets.

The report covers the following topics:-
  • Technology Review: A review of the underlying technology supporting MDM solutions
  • MDM Industry Roadmap 2014 - 2019: An analysis of the roadmap for the industry from 2014 till 2019
  • Ranking of MDM providers: Mind Commerce provides a full SWOT analysis and rank for each MDM provider
  • Business Case for MDM and its impact on the Future of BYOD: An assessment of the business case for MDM
  • Vendor Strategies: An analysis of how vendors and carriers will position themselves to capitalize on MDM opportunity
  • Market Analysis and Forecasts: A global and regional assessment of the market and forecasts for the MDM market from 2014 till 2019
  • Industry Value Chain: An analysis of the MDM value chain with analysis of the key market players across the value chain and predictions about the market performance in the next five years

Target Audience:-
  • MDM solution providers
  • Mobile network operators
  • Mobile application developers
  • Wireless handset manufacturers
  • Wireless infrastructure providers
  • OTT application and service providers
  • Enterprise companies in all industry segments

Key Findings:-
  • Cloud-based MDM applications will take overtake premise-based solutions within the next five years
  • Publisher estimates that the MDM market will grow at a CAGR of 23.3% over the next five years
  • Publisher estimates that revenues for MDM providers will grow at a CAGR of 40% over the next five years
  • There are approximately 180 million Enterprise BYOD devices globally, which is expected to increase 390 million by 2015
  • The US region will lead the market from a regional perspective with an estimated 68 percent of the overall market share

Spanning over 116 pages, 4 tables and 25 figures “Mobile Device Management (MDM): Infrastructure and Services 2014 - 2019” report provide detail market analysis and forecasts. For more information visit: http://www.marketresearchreports.com/mind-commerce/mobile-device-management-mdm-infrastructure-and-services-2014-2019

In addition to covering the Mobile Device Management Technology, MDM Market Environment, MDM Provider Profiles and SWOT Analysis, OTT Vendor Solutions for Enterprise MDM, MDM Market Analysis. The report covers 14companies - AirWatch LLC, Apple, BlackBerry, BoxTone, Centrify, Fiberlink Communication Corp, Good Technology Inc, Google, IBM, LANDesk, Microsoft, MobileIron inc, Symantec, Zenprise/Citrix.

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MarketResearchReports.com: Mobile OS Comparative Analysis and Forecast 2013 - 2018, New Report Launched

Mobile OS Comparative Analysis and Forecast 2013 - 2018
A mobile OS is an Operating System that operates a smartphone, tablet, phablet, PDA, or other digital mobile/wireless device. Modern mobile operating systems combine the features of a personal computer operating system with touch screen, cellular, Bluetooth, WiFi, GPS mobile navigation, camera, video camera, speech recognition, voice recorder, music player, near field communication, personal digital assistant (PDA) and other features.

This research evaluates the competitive landscape of major mobile operating systems including their evolution, market performance and projections, application store performance, market threats and fragmentations challenges, SWOT analysis, and emerging OS platforms and in-depth analysis of Google’s strategy over Android Open Source Project (AOSP).

The report also provides a global forecast for mobile applications segmented by mobile OS and App Store and mobile OS and Business Model:

Global Mobile Application Revenue by App Store 2013 – 2018:-
  • Amazon App Store
  • Apple App Store
  • Bada App Store
  • BlackBerry App World
  • FireFox OS
  • Google Play
  • Kindle App Store
  • Nokia App Store
  • Nook App Store
  • Tizen
  • WebOS App Store
  • Windows Store
  • Others

Global Mobile Application Revenue by Business Model 2013 – 2018:-
  • Virtual Goods
  • Advertising Revenue
  • Subscription Revenue
  • Download Revenue

Target Audience:-
  • Mobile network operators
  • Mobile handset manufacturers
  • OS and application store companies
  • Wireless/Mobile application developers
  • Wireless/Mobile infrastructure providers
  • Personal computing device manufacturers
  • Services infrastructure and outsourcing providers

Spanning over 46 pages, 18 tables and 10 graphs “Mobile OS Comparative Analysis and Forecast 2013 - 2018” report evaluates the competitive landscape of major mobile operating systems. For more information visit: http://www.marketresearchreports.com/mind-commerce/mobile-os-comparative-analysis-and-forecast-2013-2018

In addition to covering the Major mobile OS evolution timeline and analysis,  Mobile OS market projection and competitive analysis, SWOT analysis & Fragmentation challenge, Mobile OS entrant,  Android open source project (AOSP) vs. Google analysis. The report covers 11 companies - Alibaba, Amazon, Apple, Blackberry, Google, IBM, Microsoft, Mozilla, Nokia, Samsung and Ubuntu.

Find all Telecom reports under a single page

Wednesday, 23 October 2013

MarketResearchReports.com: M2M Fraud and Revenue Leakage Market and Forecast 2013 - 2018, New Report Launched

M2M Fraud and Revenue Leakage Market and Forecast 2013 – 2018
The forecast for Machine-to-Machine (M2M) is set to nearly triple through 2018. One of the great allures of M2M is the many and varied use cases including everything from smart meters, interactive kiosks, surveillance cameras, and more. The business drivers include everything from proactive maintenance, production assurance, theft reduction, productivity improvement, etc.

It is important to note that the steep growth curve is yet to begin, as M2M is expected to take off significantly with the so-called Internet of Things (IoT). M2M has become much more complex and “smart” due to major advances in semiconductor and software with the potential to be embedded in virtually any asset or object requiring monitoring and control throughout the enterprise. By way of example, industry giant Cisco is aggressively forecasting about 50 billion devices will be connected by 2020, after coming out with an earlier analysis in January that claimed 8.7 billion connected devices in 2012.

With this dramatic growth expectation, there is a critical need to focus on potential lost revenue and fraud that may occur within various portions of the M2M ecosystem. This research assesses risk management issues in M2M, key companies, solutions, and market positioning. The report provides a market driver analysis along with anticipated revenues through 2020.

Target Audience:
  • Mobile network operators
  • Managed services providers
  • Systems integration companies
  • Application developers and ASP
  • Network integration companies
  • Network infrastructure providers
  • Enterprise companies of all types
  • Investment and M&A companies of all types
  • M2M equipment and service providers of all types

Spanning over 156 pages, 17 table and 22 Figures, “M2M Fraud and Revenue Leakage Market and Forecast 2013 – 2018” report provides information on market overview, drivers and challenge, competition and key trends.

In addition to covering the Overview of Telecom fraud management, Overview of M2M, Risk management and revenue assurance issues in M2M, Companies and solutions, Market Outlook. This report cover 10 Companies NETEZZA / IBM, TEREDATA, ORACLE, SAP, SAS, AGILIS INTERNATIONAL, TABLEAU, WEDO TECHNOLOGIES, CVIDYA, MACH.


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MarketResearchReports.com: Voice over LTE (VoLTE) Market Opportunities and Forecast 2013 - 2018, New Report Launched

Voice over LTE (VoLTE) Market Opportunities and Forecast 2013 - 2018
Fourth generation (4G) data services are in the deployment stage, but is will be a few years until there is ubiquitous LTE coverage. Meanwhile, there are competitive threats emerging against incumbent carriers’ core voice services. This is coming at a time when all bearer services (voice and data) are becoming marginalized due to market expectations, economic conditions, and a coming supply side expansion in terms of network capacity.

There is a technical case to be made for a mass movement to VoLTE. The technology would make roaming easier, alleviate concerns with spectrum, and leverage backhaul. VoLTE is easier on the battery life of phones compared to 3G.

However, because of the tight, global economy, many mobile operators (especially the big pan-European operators) would prefer to leverage their HSPA networks. VoLTE will be exactly how voice is handled a decade from now, but that does not speak to the immediate future.
As mobile network operators (MNO) deploy VoLTE, they will not take a step back in terms of performance from their 3G networks. Even as revenues from voice are deteriorating from the stiffness of competition in each market and from OTT vendors offering voice application services; voice calls still represent the majority revenues.

This research assesses the market drivers and outlook for VoLTE as well as carrier opportunities and challenges. The report forecasts VoLTE growth globally and regionally. The report includes conclusions and recommendations for network operators. The Report also includes vendor analysis from selected companies including Empirix, OpenCloud, Openmind Networks, Samsung, and Tropo.

Target Audience:
  • OSS/BSS Solution Providers
  • Mobile Network Operators
  • Mobile Software Developers
  • Mobile Payment Service Providers
  • Handset and Tablet Manufacturers
  • Content and Applications Mediators
  • Social Commerce Vendors and providers
  • Mobile Marketing and Advertising Providers
  • Telecommunications Infrastructure Providers

Report Benefits:
  • Global and regional forecast for Voice over LTE (VoLTE)
  • Identify challenges and opportunities for LTE services providers
  • Understand the business drivers and key success factors for VoLTE
  • Identify opportunities for infrastructure providers and application developers
  • Understand LTE technology and supporting next generation network infrastructure

Spanning over 119 pages, 18 table and 16 graphs, “Voice over LTE (VoLTE) Market Opportunities and Forecast 2013 - 2018” report provides information on market overview, drivers and challenge, competition and key trends.For more information visit:  http://www.marketresearchreports.com/mind-commerce/voice-over-lte-volte-market-opportunities-and-forecast-2013-2018

In addition to covering the Current Status - Outlook and Forecasts for Mobile Data, Voice Over LTE (VOLTE) , VOLTE Outlook by Industry Verticals, Global VOLTE outlook and forecasts by region, Vendor analysis, Conclusions and recommendations. This report cover 5 Companies EMPIRIX, OPENCLOUD, OPENMIND NETWORKS, SAMSUNG, TROPO.

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Thursday, 17 October 2013

MarketResearchReports.com: Social Gaming Market Entry and Success Strategy Analysis 2013, New Report Launched

Social Gaming Market Entry and Success Strategy Analysis 2013
The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry. Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics.
While generally a lucrative segment, the industry has its own challenges including short-term focus, low user retention, high CPA & OPEX, low ARPPU, and fragmented platforms.
This research evaluates the strategy of both successful and unsuccessful social gaming companies. Through this analysis, we have developed Success Guidelines for social gaming companies (start-up and established companies).

Target Audience:
  • Social network companies
  • Mobile application developers
  • Wireless infrastructure suppliers
  • OTT application and service providers
  • Social entertainment application developers
  • Wireless carriers and other service providers
  • Online, mobile, casual, and console game companies

Report Benefits:
  • Recognize how a strong value chain can mitigate social gaming risks to minimum
  • Understand features and strategic steps that are crucial for social gaming success
  • Identify how to create and introduce new compelling games vs. existing social games
  • Identify factors that drive success of social gaming companies and how others can learn from them
  • Identify the structure of a social gaming costs and how to keep marketing and acquisition budget low

Spanning over 31 pages and 7 figures, “Social Gaming Market Entry and Success Strategy Analysis 2013” report provides strategy of both successful and unsuccessful social gaming companies. For more information visit: http://www.marketresearchreports.com/mind-commerce/social-gaming-market-entry-and-success-strategy-analysis-2013

In addition to covering the Fetaures that need to incorporate with Social Game, Core Choices or Steps to Follow, Popular vs. New gaming IP: what to follow?, Costs Calcluation for 4 games series vs. 25-50% Success Case, Risks associated with Social Gaming Success, How to Create Successful Gaming IP line?, How to Minimize marketing & User Acquisition cost?, How to use Monetization Strategies?, How to Build Strong Development Chain?, Pretty Simple’s Criminal Case Lesson, Sojo Studio’s WETOPIA and JOY KINGDOM LESSON, KING.COM LESSON, ZYNGA LESSON.  The report covers 15 companies - 6waves, Bitcoin, Bitfold Games, Booyah, Facebook, King.com, Kontagent, Playdom, Playspan, Pretty Simple, Sojo Studios, Superewards, Trialpay, Ubisoft, Zynga.

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MarketResearchReports.com: AT&T Acquisition and Service Expansion Analysis 2013 and Beyond, New Report Launched

AT&T Acquisition and Service Expansion Analysis 2013 and Beyond
As one of the largest and most progressive network operators in the world, AT&T arguably services as a model for other carriers in terms of service expansion strategy, which is achieves through a combination of organic growth as well as M&A.

AT&T’s strategy is focused on more than just horizontal expansion of core services such as voice, broadband, and messaging. The company is also focused on network and services integration, business-to-business (B2B) strategies (such as their recent Enterprise API program), and vertical expansion via acquisition, alliances, and investments. The company is not as focused on value-added services (VAS) for their own customers.

This research addresses many of the recent expansion AT&T initiatives, evaluating the underlying drivers for acquisitions, alliances and investment. The report also analyzes the potential impact for both AT&T and the industry as a whole. The report includes conclusions and recommendation such as creation of a content-based and application-based business models for network operators.
This report is must reading for any mobile network operator strategy, business development and/or corporate development team. It is also a critical report for all vendors within the carrier ecosystem to determine the key growth and development areas for leading carriers.

Target Audience:
  • OTT service providers
  • Global network operators
  • Telecom investment companies
  • Network infrastructure companies
  • Data as a Service (DaaS) companies
  • Content and application developers
  • API companies and other service enablers
  • Cloud-based service providers of all types

Report Benefits:
  • Learn about the impact of Leap Wireless acquisition on AT&T and the industry
  • Identify the investment project Velocity IP (VIP) issues, challenges, and opportunities
  • Learn how AT&T is expanding horizontally voice, Fiber to the Home (FTTH), and U-Verse strategy
  • Understand the strategic significance of AT&T’s Enterprise API program, what market it serves, and what it does not address
  • Understand the significance of various AT&T alliance initiatives including Department of Housing and Urban Development (HUD), US Postal Services (USPS), and Computer Sciences Corporation (CSC)

Spanning over 48 pages, 3 table and 12 figures, “AT&T Acquisition and Service Expansion Analysis 2013 and Beyond” report provide operator strategy, business development and/or corporate development team.  For more information visit: http://www.marketresearchreports.com/mind-commerce/att-acquisition-and-service-expansion-analysis-2013-and-beyond

In addition to covering the LEAP WIRELESS ACQUISITION, VPN CONTRACT WITH HUD, NETWORK EXPANSION CONTRACT WITH US POSTAL SERVICE, CLOUD SERVICE ALLIANCE WITH CSC, INVESTMENT FOR PROJECT VIP, WIRELESS VS. WIRELINE STRATEGY, SMARTPHONE PAYMENT PLAN, FTTP (FIBER TO THE PREMISES) OR FTTH (FIBER TO THE HOME), AT&T U-VERSE, ENTERPRISE SECURITY, AT&T LAUNCHES ENTERPRISE-FOCUSED API PROGRAM, CONCLUSIONS AND RECOMMENDATIONS.

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MarketResearchReports.com: Office Automation as a Service (OAaaS): Email in the Cloud Comparative Analysis of Providers 2013, New Report Launched

Office Automation as a Service (OAaaS): Email in the Cloud Comparative Analysis of Providers 2013
The solutions for Cloud-based email are many and varied. While many have similar attributes, there a few distinguishing features that set certain providers apart from the pact. This research evaluates leading Office Automation as a Service (OAaaS) provider’s email solutions. The report includes a competitive analysis assessment as well as a comparative analysis by solution and across a standardized feature set. The report also includes a proprietary Star Rating System assessing each solution.

There are many other solution providers that could have been included in this evaluation. We limited our assessment to those in this report as they are representative leaders in Cloud-based services and also as a means of limiting the scope of this research to a manageable number of companies/solutions.
We will provide an assessment of other OAaaS providers/solutions on-demand as may be requested. This report includes up to one hour of phone consultation per client.

The report includes:
  • Company Profiles
  • Comparison of Solutions
  • Competitive Analysis of Solutions
  • Comparative Analysis by Feature/Attributes

Target Audience:
  • Email in the Cloud solution providers
  • Office Automation as a Service (OAasS) providers
  • Office tools providers of all types (Cloud and non-Cloud)

Report Benefits:
  • Comparison of Solutions by: Product Type, License Type, System Requirements, and Qualitative Analysis
  • Competitive Analysis of Solutions including: Focus Areas, Pros and Cons, and Star Rating
  • Comparative Analysis by Feature/Attributes including: Storage ( GB ), POP/IMAP, Spam and Virus Protection, Search, Instant Messaging, Contact Integration, Document Management Integration, Calendar Integration, Mobile Version, Yearly Cost

Spanning over 5 pages plus Excel Spreadsheets and 3 table , “Office Automation as a Service (OAaaS): Email in the Cloud Comparative Analysis of Providers 2013” report provides information on market overview, drivers and challenge, competition and key trends. For more information visit: http://www.marketresearchreports.com/mind-commerce/office-automation-service-oaaas-email-cloud-comparative-analysis-providers-2013

In addition to covering the Executive Summary, Company and Solution Overviews, Cloud Hosted Email & Web Sites, Competitive and Comparative Analysis of Solutions. The report cover 11 companies -  Apps4Rent, Apptix, Atmail Cloud, Cloud Hosted Email & Web Sites, Elastic Email, Google Apps, Hyper Office, IBM SmartCloud, Intermedia Office in the Cloud, Rackspace, Zoho Mail.

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Friday, 11 October 2013

MarketResearchReports.com: Facebook vs. Non-Facebook Social Network Gaming Ecosystem and Market Analysis 2013-2018, New Report Launched

Facebook vs. Non-Facebook Social Network Gaming Ecosystem and Market Analysis 2013-2018
Social network-based gaming has exploded within the last few years, led by the dramatic rise of Facebook with hundreds of millions of users. Social gaming is increasingly becoming a key focal point within the gaming community due in large part to the higher average revenue per unit through monetization of global social networks, local social networks, mobile social networks, and second screen social gaming.

At present, the fragmented nature of the industry is due largely to a lack of industry recognition that the biggest change driver is user consumption preferences rather than the specific games or platforms. We anticipate that the current trend of bite-size game-play will transform to an ecosystem of hard-core social gamers consisting of free-to-play, “freemium”, and pure-paid models. Similarly local contents along with niche market approach will be the key monetization and growth factors.

This research evaluates industry developments in social gaming, company and solution analysis for major players, ecosystem assessment, global vs. regional market strategy evaluation, and market projections. The report provides a comparative analysis between Facebook vs. Non-Facebook social gaming as well as a breakdown of sub-categories including local social networks and mobile social network gaming.

Target Audience:
Social network companies, Mobile application developers, Wireless infrastructure suppliers, OTT application and service providers, Social entertainment application developers, Wireless carriers and other service providers, Online, mobile, casual and console game companies

Key Findings:
  • By 2018, the Facebook gaming market is expected to reach $ 5.6 B USD globally on a 554 M gaming customer base whereas Non-Facebook social networking gaming market is anticipated to represent a global $ 9.6 B USD market based on 692 M gamers
  • The Social casino genre and second-screen gaming on mobile social networks will be key growth driver of the industry
  • APAC will remain the market leader during the period followed by Latin America & Europe

Report Benefits:
  • Identify which social gaming genres will be most successful at going mainstream
  • Learn why local social networks including mobile platform will be key growth drivers
  • Market sizing for Facebook vs. Non-Facebook over key regions during the period 2013 – 2018
  • Learn about the market for social network gaming across the regions driven by gamer preferences over genres
  • Learn how traditional video games are going to merge with socially playable features and create market disruption
  • Identify trends in emerging business models in social network gaming and the impacts on mobile gaming development
  • In-depth analysis of Facebook ecosystem, genres, business models, LTV generation, and initiatives for second screen space
Spanning over 131 pages, 28 table and 45 figures, “Facebook vs. Non-Facebook Social Network Gaming Ecosystem and Market Analysis 2013-2018” report provides information on market overview, drivers and challenge, competition and key trends. For more information visit: http://www.marketresearchreports.com/mind-commerce/facebook-vs-non-facebook-social-network-gaming-ecosystem-and-market-analysis-2013-2018

In addition to covering the Social Network Gaming Overview & Trend Analysis, Social Network Gaming Business Model Analysis, Social Network Gaming Market vs. Opportunistic Approach Analysis, Next Gen Social Network Game: Blending With Real-World Good Deed, Facebook vs. Non-facebook Market Projections 2013 - 2018, Facebook Social Gaming Ecosystem Analysis, Non-Facebook Social Network Gaming Ecosystem Analysis, Conclusions and Recommendations.

The report covers 77 companies - 51.com, 91 Wireless, Amazon, Ameba Pig, AppChina, Apple, Badoo, Baidu, Bebo, BlackPlanet, BlueBat Games, Chillingo, Come2Play, Crowdstar, Cuteacute, D.Cn Games, DeNA Mobage, Digital Chocolate, Disney, EA, Facebook, Fold.it, Friendster, Gaia Online, Gfan, Glu, Google, GoPlay, GREE, Habbo, Half the Sky Movement, HeyZap, Hi5, Hyves, Kaixin, KakaoTalk, Kik Messenger, Line, MeetMe, Microsoft, Millat, Millee Literacy Game, Mixi MySpace, Nasza-Klasa, Netlog, Orkut, Perfspot, Playdom, PopCap Games, Qihoo 360, QQ Mobile, Raise the Village, RecycleBank, Renren, SinaWeibo, Sojo Studios, Sonico, SPENT, Tagged, Tango, Tencent, Tiltfactor Lab, Tuenti, Twitter, Ubisoft, Viximo, Vkontakte, VZ.Net, Wandoujia, WeChat, WhatsApp, Yahoo-Mobage, Yonja, Zalo, Zorpia, Zynga.

Find all Mobile Content and Apps reports under a single page at: http://www.marketresearchreports.com/mobile-content-apps